Systems Designer at Bungie, 2019 - Present

Project: Destiny 2

Team Size: 400+

Design Skillset

  • Investment design

  • Activity design

  • Technical design

Shipped Titles

  • Season of Dawn

  • Season of the Worthy

  • Season of Arrivals

  • Destiny 2: Beyond Light

  • Season of the Hunt

  • Season of the Chosen

  • Season of the Splicer

  • Season of the Lost

  • Destiny 2: The Witch Queen

  • Season of the Risen

  • Season of the Haunted

  • Season of Plunder

  • Season of the Seraph

  • Destiny 2: Lightfall

  • Season of Defiance

  • Season of the Deep

  • Season of the Witch

  • Season of the Wish

  • Destiny 2: Into the Light

  • Destiny 2: The Final Shape

  • Episode 1: Echoes

  • Episode 2: Revenant

  • Episode 3: Heresy

  • Destiny 2: The Edge of Fate

  • Destiny 2: Renegades

Small Teams I served on:

  • V500 Porting Team

    • contract team of technical designers tasked with porting a massive swathe of D2 content into a new improved version of their proprietary engine

    • translated scripts and world editor tool setup of a series of campaign missions, strikes, and multiplayer maps to painstakingly preserve their original functionality

    • Was selected for a special project, using my skills to port a beloved Destiny 1 strike mission into Destiny 2 and remaster its encounters to shine in D2’s modern sandbox

  • Vanguard Epsilon

    • Small team of investment designers who worked on D2’s seasonal releases, filling gaps in all teams that worked on seasons since investment was understaffed

    • Authored content to promote long term player engagement and rewards during the season in destiny’s seasonal challenge and triumph system

  • Destiny 2 Events Team

    • Small team of investment and activity designers who worked on creating, updating, and maintaining investment and activities content for D2’s recurring seasonal free-to-play events

    • Extremely fast paced and scrappy work, with the most aggressive shipping schedule in the company (4+ events shipped a year)

    • Contributed to three brand new event activities and a variety of new investment systems

  • Vanguard Omega

    • Large team of investment, activity, technical, and narrative designers who created two of the four Destiny 2 seasons each year

    • Contributed to a variety of large activity features that shipped with destiny’s seasonal releases

  • Scenario

    • Large team of investment, activity, technical, and narrative designers who worked on Destiny 2’s annual expansion releases

    • Surged on to provide investment support for the critical Final Shape expansion, I helped construct reward systems for expansion activities