Systems Designer at Bungie, 2019 - Present
Project: Destiny 2
Team Size: 400+
Design Skillset
Investment design
Activity design
Technical design
Shipped Titles
Season of Dawn
Season of the Worthy
Season of Arrivals
Destiny 2: Beyond Light
Season of the Hunt
Season of the Chosen
Season of the Splicer
Season of the Lost
Destiny 2: The Witch Queen
Season of the Risen
Season of the Haunted
Season of Plunder
Season of the Seraph
Destiny 2: Lightfall
Season of Defiance
Season of the Deep
Season of the Witch
Season of the Wish
Destiny 2: Into the Light
Destiny 2: The Final Shape
Episode 1: Echoes
Episode 2: Revenant
Episode 3: Heresy
Destiny 2: The Edge of Fate
Destiny 2: Renegades
Small Teams I served on:
V500 Porting Team
contract team of technical designers tasked with porting a massive swathe of D2 content into a new improved version of their proprietary engine
translated scripts and world editor tool setup of a series of campaign missions, strikes, and multiplayer maps to painstakingly preserve their original functionality
Was selected for a special project, using my skills to port a beloved Destiny 1 strike mission into Destiny 2 and remaster its encounters to shine in D2’s modern sandbox
Vanguard Epsilon
Small team of investment designers who worked on D2’s seasonal releases, filling gaps in all teams that worked on seasons since investment was understaffed
Authored content to promote long term player engagement and rewards during the season in destiny’s seasonal challenge and triumph system
Destiny 2 Events Team
Small team of investment and activity designers who worked on creating, updating, and maintaining investment and activities content for D2’s recurring seasonal free-to-play events
Extremely fast paced and scrappy work, with the most aggressive shipping schedule in the company (4+ events shipped a year)
Contributed to three brand new event activities and a variety of new investment systems
Vanguard Omega
Large team of investment, activity, technical, and narrative designers who created two of the four Destiny 2 seasons each year
Contributed to a variety of large activity features that shipped with destiny’s seasonal releases
Scenario
Large team of investment, activity, technical, and narrative designers who worked on Destiny 2’s annual expansion releases
Surged on to provide investment support for the critical Final Shape expansion, I helped construct reward systems for expansion activities